"Oh boy... Here he goes again!", you're probably thinking right about now. I just can't give up on these old rusted out shitboxes on wheels now, can I?
This is pretty much my take on the "Post-Nuclear Edition" Corvega that X-N-A released not so long ago. All I did was omit parts from said model as well as a retextured, "regular" Sedan model(the one he originally released), and added a few pieces that I ported in, such as a more detailed engine compartment, taillights, and an "in-dash computer", which is out of view in this picture. Overall, It looks like an all around more functional automobile, and probably one of the most detailed vehicle props I've ever seen in XNALara. Still doesn't have the passenger side door handles though(Which is strange, because the same issue is present when I saw them in all their pre-war glory during Fallout 3). There is a catch to all of this though: In it's current state, it offers nothing in terms of posing being that it's only a static .obj model right now. And yes, it does need some texture work, as the dashboard(which could use some extra detail in it's own texture)and door card textures are a totally different color from the rest of the vehicle. And it needs some mesh work as there is a "control panel" left over from the original Post-Nuclear model that looks silly just floating there above the center of the dashboard now that the car has an actual windshield. And the old steering column can be removed too. The texture work I can handle pretty well. As for the mesh and rigging part... Well, any takers?
All Corvega Components by
Fusion Generator, Plasma Caster(in-game components of which the engine compartment is made up of), Taillights, and In-Dash Computer by me
Textures for the Battery and Piping are from www.cgtextures.com
Copyright- Bethesda Game Studios/Obsidian Entertainment/Bethesda Softworks
Made in XNALara 10.9.8.7.220.127.116.11.2.1.0